PRISM (2013-2015)

Leader: Justus-Liebig Universität, Germany Other partners: listed here

PRISM is an EU-funded research and training network that unites nine leading academic and industrial partners from across Europe to understand how the brain represents the physical properties of objects, surfaces and lighting in the surrounding world.


The manao project is organized around four research axes that cover the large range of expertise of its members and associated members.

  1. Theoritical foundations: The main goal of this axis is to increase the understanding of light, shape, and matter interactions by combining expertise from different domains: optics and human/machine vision for the analysis and computer graphics for the simulation aspect. The goal of our analyses is to identify the different layers/phenomena that compose the observed signal. In a second step, the development of physical simulations and numerical models of these identified phenomena is a way to validate the pertinence of the proposed decompositions.
  2. From display to acquisition: In this axis, the final observers are mainly physical captors. Our goal is thus the development of new acquisition and display technologies that combine optical and digital processes in order to reach fast transfers between real and digital worlds, in order to increase the convergence of these two worlds.
  3. Rendering, illustration & visualization: In this axis, the final observers are mainly human users. The main goal is to offer the most legible signal in real-time.
  4. Editing & modeling: This Axis is complementary of Axis~3: the focus is the development of primitives that are easy to use for modeling and editing.


HDRSee is a OpenGL/GLSL software that displays High Dynamic Range (HDR) and Low Dynamic Range (LDR) images. It is based on several libraries (e.g. glut, see below for full dependencies). To display HDR images, HDRSee implements a few tone-mapping operators. Moreover, it is designed with a plugin mechanism that let developers add, as easily as possible, their own tone-mapping operator. All tone-mapping operations are done using Graphics Hardware through pixel shader operations. The GUI currently used is nvWidgets but the next version will also support QT library.


IM&M (2011-2015)

Leader: IRIT

This project aims at the definition of simple and robust tools for the modeling of 3D objects. To this end, the proposed approach consists in combining the nice mathematical properties of implicit surfaces with classical meshes.

ALTA (2011-2015)

Leader: MAVERICK Other partners: REVES

The project ALTA aims at analyzing the light transport equations and at using the resulting representations and algorithms for more efficient computation. We target lighting simulations, either offline, high-quality simulation or interactive simulations.

V-MusT (2011-2015)


V-MusT is a EU FP7-funded network of excellence that aims to provide the heritage sector with the tools and support to develop virtual museums that are educational, enjoyable, long-lasting and easy to maintain.

SeARCH (2009-2013)

Other partners: Archéovision (UPS CNRS 3551), CEAlex (USR CNRS 3134), ESTIA

Cultural Heritage (CH) artifacts often come as a set of broken fragments leading to difficult 3D puzzles and sometime impossible to solve in a real world. The project’s goal is to propose solutions from on-site acquisition, 3D surface reconstruction and semi-automatic virtual reassembly, taking into account the expertise of CH scientists.

State Key Lab of CAD&CG (Zhejiang University – China) – Since 2008

Image Stylization and Augmented Reality

With the State Key Lab of CAD&CD, we are working on the image and video stylization. We specifically focus on the extraction of pertinent structures and their use in augmented reality.